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Note: this page is based on IRB coaching material, my own experiences and feedback from other coaches. Thanks Norman! |
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In General |
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When you want to create a high performance team you need to look at the team assets and individual strengths of players. Piecing together the optimum position for the players is one of the great teambuilding activities of the coach and his players. I think a lot of coaches underestimate the motivational power that will develop when you start working with the players and discussing where their competence's will benefit the team the most. With these players specific pages I hope to identify the main tasks that come along with the position. A great teambuilding activity would be to let the team match their individual skills with the positions. Definition is one, to agree with these tasks is important, performing the tasks is the third thing. Doing all three with all the players in the team is an elementary step to a successful team ! Good luck in developing your team spirit! |
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Tight Head Prop (Number 3) |
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The tight head prop is the anchorman in the scrum and leads the attack on the opposition scrum. He must be a rock solid scrimmager. Total concentration at the scrum is required to be effective, making the scrum an attacking weapon, wearing down the opposition as the match progresses. He should be dedicated to training in the gym to obtain that competitive edge. Going backwards in scrums should not be an option. Good scrimmaging = good rucks and mauls. |
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Mental Perspective |
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Props must be the most intense players on the pitch. This intensity must come to the fore during a scrum. The focus and concentration--physical, mental, emotional--required to dominate in the scrum, particularly at elite levels, far surpasses that displayed by other players. There is a difference in the two prop positions that could very well be reflected in the character of the players. The Loose Head (LH) needs to be more aggressive. And although the TH will always be facing both the opposition Hooker and LH and will always be dominated he should be determined to pin the opposition LH down. |
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Line-out |
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A number of things:
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Scrum |
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The TH wants to utilize his natural advantage of being on the inside and drive on the bone on the back of the LH's neck direction down and back along his spine. Although he should be aggressive, he needs to be focused on his goal. He wants to push right through the second row and dominate the opposition LH. I have a special page set up for building the scrum. |
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Offence |
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Being mobile is important - in effect another back row player - and being comfortable with the ball in hand. In today's modern fast dynamic rugby game it is essential that the two props get to the breakdown quickly, the first few meters are important from set play and make their presence felt with the binding and driving, strong mauling, the occasional pick-and-go and as a runner off second phase ball. When approaching second phase play, decide whether you are joining a ruck/maul. No decision and simply going over the ball and bridge always seem the safe option - but challenge yourself: THINK! No decision is just as bad as a wrong decision......
Rucks:
Mauls: own ball
This player has to be an all-rounder in open play and is an excellent passer off both hands. |
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Defense |
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A good defender around the fringes and in cover. With most play seeing many more phases, the props end up everywhere in the defensive line. This can lead to a possible mismatch where a slower prop has to defend a speedy center. For this reason the props have to move inside to the marker positions next to the breakdown. Defence:
Rucks: opposition ball
Mauls: opposition ball
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Key issues |
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My favorite TH prop of all times |
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I like the front row of the 2006 and 2007 Italy team: small but very strong and clever, beating many bigger and stronger opponents. But my favorite is David Soule of Scotland. |
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General issues |
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More on the functional role idea:
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Last updated on 9-11-07 |
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