|
||||||||||
Some snippets of e-mail correspondence with Jeff Hollier..... |
|
["....Seems to me that if you don't have some structure you have anarchy....]" [......I'm not against structure, I'm against micro-management. I would rather have them dynamic with guidance than scripted...."] |
|
[...I think I probably agree with you, but the crux of the issue for me is "how much" structure you impose, not "whether or not" to impose structure. I agree that there has to be a game plan. You have to help your players make decisions by structuring some of the decision making. The difference lies completely in what you tell your players. Look at the example you outline. If you try to teach your players these responsibilities specifically, you will paralyze them. If however, you give them a plan that says we want to start our attacks from the side of the field to give our primary strikers, the centers, the most room to work, and that we want to ruck with three players, that should be enough structure to let them figure out how to move the ball to the 15m hash with their rucking and recycling skills if you give them enough practice at executing them, AND at recognizing when it it needs to be moved there, and when to stop and move on to the attack phase....] |
|
I have found that visitors to my site have an interest in Plays. Unfortunately for those visitors, I do not really share this interest..... Why? A couple of reasons:
I focus on the basic skills and try take this one step further than the regular pass and catch exercises. I train my players to focus on scissors, switch moves, 3 against 2 situations. Individual requirements, related to positions only need a game related situation and players really start learning to take the right decisions. Breaking up a well organised defence from slow ball in maul or ruck or from scrum and line-out can be done with certain plays. Closely observe the defensive patterns and decide on which play to execute. Plays are not really important for my team, my philosophy is based on speed: support running, looping round, off-load in the tackle, using the blind side, counter attack and quick tap penalties. Crucial in this is to create a climate or culture where players can try exciting things and express themselves through their style of play. Free their mind. Our game is based on courage and courage can also mean take responsibility and do something else! So, if my players come to me with questions on plays I discuss the following:
It should not be a surprise that I am a big fan of French rugby. We know how their National Team play but do you know that in the French competition 75% of all tries are scored from counter attacks? Makes you think.... Pierre Villepreux on the definition of decision making: the capacity of the player to execute an action following some conscious tactical or strategic choice. |
|
Do you want to see more plays? Some interesting links:
|
|
![]() ![]() |
Last updated on 06-08-07 |