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The
paragraph is based on a paper that has been prepared by Geoff
Cooke, the former England Team Manager and I added my own experiences.
We will each have our
own philosophy on coaching - how we coach and why we coach; what
we regard as good coaching/bad coaching; effective/ineffective
instruction. A coach
might be described as a font of knowledge; knowledge that is
not of value to him or herself but of value to the players they
are assisting. Our effectiveness as coaches might be determined
by how that knowledge is selected and utilised to assist the
development of our players. What
do I know and how do I get it across.
As a result you have
to ask yourself: "What do I know about the game"?
What a coach has to work
at any significant level is a basic and fundamental understanding
of the game they are coaching.
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Top down: you must
understand:
- How
to play
- How
to get the players to play
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Bottom-up: know
your players:
- Get
to know your players, their personalities, their needs and how
to meet them.
- Know
yourself, what are your strengths, what are your weaknesses.
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Geoff Cooke confessed
that he could never coach like others but equally others could
never coach like him. I feel we have to understand our own strengths
and weaknesses as coaches, what techniques work for us, our players
and how best we can maximise our effectiveness with them. This
process can be broken down into:
- Strategy
- Tactics
- Attitudes to selection
- Control
- Areas of the field
- Other factors
Strategy
This refers to the style
of play which all players need to understand and should be capable
of putting into operation. It is usually determined by strengths
and weaknesses of units or groups of players. Examples:
- Soccer - Brazil / Spain
/ Italy / France / Germany
- Hockey - India / Pakistan
/ Holland / Australia
- Rugbv - Australia /
New Zealand / France / England
Tactics
The means by
which a given strategy is deployed. This
will involve the organisation and execution of skills during
a game in response to recurrent situations. Decisions will have
to be made and options chosen within the framework of the understood
strategy. Any choice
of strategy has a relationship to selection and selection policy.
- Select best players
available and decide strategy
- Decide strategy and
select players to implement
- Select "certainties"
- decide strategy on their qualities and then select the rest
to compliment
Attitudes to selection
Coaches are far
more ready to point out areas of weakness than they are to recognise
"star quality". Consequently, we often pick players
to do a job and then drop them because they are unable to do
other things rather than selecting players for known qualities
- letting them know what they are in the side to do and then
creating the platform for them to do it. In selecting players we might consider:
- a description of his
tasks and responsibilities
- are selected players
complimentary?
- compatibility
- continuity
- captaincy?
Having resolved a selection
policy the evolution of the teams basic playing strategy
can only evolve once players are aware of the basic principles
of playing the game. Some basic principles are:
- Go Forward
- Support
- Continuity
- Pressure
- Communication
Control
Games can be
viewed within three distinct phases:
- Winning the ball - kick
off / scrum / line out / from opposition in open play
- Keeping the ball - by
well-developed continuity skills
- Using the ball to overcome
the defence - penetrate / outflank / kick over
Developing a Team Strategy
We have already said that
the coach must have a fundamental understanding of the game.
We can add to that a realisation of what the team needs to achieve.
The team strategy then
becomes the means by which they achieve those aims. How do we do it? Who decides? The coach will need to lead the decision
making process but it is vital to utilise the expertise of experienced
players, other coaches/advisors and the team captain. It is the
captain and the senior players / key decision makers who will
make strategic decisions on the field of play. They need to be
comfortable with the team strategy and confident of being able
to execute the strategy with the team during the game. On a more
tactical level all the players are involved - they should be
trained to execute the team strategy. It will be based on known strengths within
the team. The talents
of your selected players will have to be continually developed
to meet and possibly expand on the requirements of the understood
strategy. The quality
of the game your team can play is dictated by the thoroughness
with which you have prepared individual players.
Areas of the Field
Next step is
to ensure that the whole team understands their individual role
within the strategy. This
will also be conditioned by where the action is taking place
within the field of play:
GENERAL STRATEGIC CONSIDERATIONS
IN RELATION TO THE FIELD OF PLAY
THESE AREAS ARE APPROXIMATE
THESE CONSIDERATIONS
ARE GUIDELINES
We should also consider
play in terms of channels up and down the field: Attacking along various channels
may open different options, but these may need to be balanced
against the corresponding delay in the movement of supporting
players to assist and continue attacks. Putting the two together we have a matrix,
which allows the team reference Points (a road map) and should
allow all players to know the range of actions the team might
adopt.
Other Factors
In the context
of a particular game the team must work to assert its strengths
and to dominate through its strategy. This may need to be altered
before or during a game in considering the strengths and weaknesses
of the opposition. USE
PLAY TO YOUR EXPOSE ) THEIR
WEAKNESSES STRENGTHS
PROBE ) AVOID THEIR STRENGTHS
Other factors that have
an impact on the strategy are:
- The weather
- The ground condition
- How long to go?
- Do we NEED a score?
- Do we NEED to hang on?
- The referee
Strategy and Tactics, Applying
the theory
In seeking to
execute your strategy and achieve your objectives in the various
areas of the field you must give some thought to these four things:
1. The Creation and Use
of Time and Space
2. Methods of Creating
Space
3. Decision Making
4. Developing Decision Making
I will deal will them
in more detail below.
The Creation and Use of Time
and Space
Before an attack can out-maneuver
a well organised defence your players must think in terms of
creating space. Spaces
exist - in front of, behind, over around and between defenders.
We must educate players to:
- Recognise useful space
(there are often large empty areas, which are of no use to an
attack)
- Create enough space
(attacks can become bogged down by having too little room in
which to work)
- Creating space becomes
more and more important, the more crowded and tight the situation
- Once space is created
it must be used wisely and to the best advantage
Methods of Creating Space
Looking for space
is important: this is where Pierre Villepreux asks: why go through
the wall if you can go through the door? His dogma is to go through
the space if there is any, penetrate and suck in defenders until
space appears. Necessary skills for the tteam are then:
- Suck in defenders with
working around the maul: drive - or - rolling maul and work around
the ruck: pick-n-go. This is where you attack "from No.9".
- The ability to retain
possession in contact.
- Stand deep enough to
allow transport of the ball to that player who will carry the
ball through space.
- Pulling it forwards
and putting the ball in behind it (kicking strategy)
- Virtuoso performances:
this is interesting point: would you have played Campese in your
team: brilliance but also terrible mistakes and decisions that
turn out terribly wrong?
Decision Making
What kind of
decisions need to be made? Ithink we can distinguish two level.
On a tactical level the different variations (within the strategic
plan) will be selected throughout the game in response to a number
of recurrent situations. We used to talk about Key Decision Makers
(who did not read Greenwood?) but I believe everybody should
involved. Who decides on a specific back-row move in the scrum?
Surely the Fly-Half has a good overview of how the opposition
back row is breaking away from the scrum and he should have valuable
input to select the correct move. Bottom line it will be the
Number Eight who will execute the start of the move who may have
to decide quickly to abort. The new decision is then in the hands
of the ball carrier. Players around him now need to REACT and
change their actions accordingly. (This is what I like about
rugby: you can practise what you want but in the end the player
with the ball determines what will happen next...... )
There are times however
when decisions may have to be adjusted as conditions change or
as the score lines changes. The team moves to another gameplan.
The role of the coach
within the game now becomes that of the Analyst to give feedback
from the game and influence adjustment to the strategic plan
or the technical variations within it.
1. Possession Count in
different areas of the field
- Scrum
- Line Out
- Ruck / Maul
- Steady, in twice, wheeled,
clean, driven etc.
- Won/lost,
- Backwards, forwards
etc.
3. Ball Utilisation -how
many balls delivered to playmakers and how did they use them.
4. What works for us
- we can put all the above three together to see what particular
aspects of the game we are good at, where we win the ball, where
we are effective in the field and what moves tend to produce
scores or gain ground.
Developing Decision Making
Make sure that
players understand the strategy and have the ability to perform
the skills required to implement it, they must be given opportunities
to recognise their tactical options. You, as the imaginative
coach, would be able to present relevant game situations and
allow players to explore the various options open to them in
those situations so that they will come to recognise them when
they appear in the game and have developed the ability to select
in a flash the appropriate option to take maximum advantage of
the situation. This is more than doing set moves! This is why
plays - set moves only work if presented in this context.
Reading of the Game can
be natural or it can be learnt, but it must be developed if players
are to play an authoritative part, in the widest sense, in directing
the course of the game. Players need to know not just what to
do but why it should be done - what is the consequence of their
actions and what possibilities they might offer to team mates.
You must try to get them
to read the situation, see the gaps and utilise them. You must
give them credit when this happens.
- Practice (small sided
games)
- Pose problems (relevant
situations, with limited options)
- Prod and prompt (them
into decision making. Making no decision is always wrong in Rugby)
- Praise (when possible)
- Practical Work (Homework?)
(I hate it when people
do this, but there you go: Geoff Cook's 5 Ps to developing decision
making)
Framework: summarises
your teams strategies (it may help to list their strengths and
weaknesses first). Identify
relevant situations in the game. Outline
methods of deploying the strategy in these situations.
List practices to improve
decision-making in these areas, i.e. progress the practices from
static closed, unopposed situations to the open, full opposed
game situations.
You can best assist the player by observation of this learning
cycle, provide feedback at the right time, and by demonstration.
Related topics
- Developing a strategy
- building the gameplan
- Translation to work
on the field - how to implement the gameplan into training exercises
- Role of the Captain
- Developing Decision
Making
- Set
Plays - why I
am not too happy about this
- Geoff Cook's original
document (the "uncensored" version of this page)
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