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Teambuilding is an elementary part of your work as a coach. Apart from a lot of stuff that might over complicate things I strongly believe that team atmosphere improves a lot when everybody can catch a ball and tackle a player. So by simply improving the basic tackling and ball handling skills, you can improve the team atmosphere by 75%.

To give you some background to the process of teambuilding I set up these pages. I would like to discuss two issues:

  • Aspects of teambuilding
  • Phases of a team development cycle

Aspects of Teambuilding
A popular theory of Carron defines four different areas of interest:

  • Team Identity
  • Team Structure
  • Team Goals
  • Team Motivation

I would like to discuss these four issues separately and I am sure you will recognise elements of it.

Team Identity
This is important. Everybody wants to be part of group. People identify themselves with social groups. Think about:

  • Organise trips, training weekends, etc.
  • A unique name for your team
  • A special kit, logo, etc.
  • Remember your players of the history of the team
  • Install some pride in what the team is doing

Team Structure
Within each team you can define clear roles. Most of them are of course related to the traditional positions. First is role clarity, every player knows what to do in every situation (this is sometimes difficult to define so give your players a sort of minimum requirements list). Secondly is the acceptance of the role. Each player should feel comfortable in the position he is playing. Last is the performance of the player in the role.
So without interfering or worrying about the others, the team performance as a whole is lifted if the focus on personal responsibilities is clear. So:

  • Team structure, identify the different roles
  • Try to reach consensus on the things you are doing
  • Think about your role as the coach in relation with the ideas of the players

Look at the brief description of the different team roles in a rugbyteam.

Apart from the roles on the field you can built a structure around the team "off the field". Pre-match routines, etc.

Team Goals

  • Help the team to set themselves clear and realistic goals
  • Make the players understand that they need to adhere to team standards, each individual player shares responsibility for the success of the team.
  • Give the individual players and the team as a whole feedback on their progress.
  • Accept no rivalry, encourage co-operation.

Team Motivation

  • When you can meet the individual needs of players, those players will be motivated to achieve. Do you know why your players play the game?
  • Ask for sacrifices for the team, loyalty towards each others.
  • Install a sense of responsibility in the players.

Make a check-list on these above items and set up a strategy to work on each separate topic.

Phases of a team development cycle
Here is a popular model: researchers have determined that there are four processes that can be distinguished. Forming, that brings players together, Storming, where players try to establish their place in the team. Norming, this is the moment you should show some leadership in setting up standards in behaviour. The fourth is Performing, your players working together playing the game of rugby! Some say there is a fifth step, ending the team existence but I like to see it as a continuing process. On other pages on this topics I try to give examples of what I did in the past in the perspective of these four process steps.

Take a look at the process diagram I made:

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Look at the May 2001 feature on the website of Richard Stratton 'Coaching Youth Sports' for more information on this and other interesting topics. (tips for athletes, coaches and parents)

More on the different components on teambuilding are discussed on these pages:

  • Motivating a team: I reviewed my bible on this, a book called "The Mental Game Plan".
  • Forming: on selection criteria and why you should consider bringing foreign players in your team, by Colin Jackson.
  • Storming: examples of problems I had coaching R.C. Hilversum.
  • Norming: appointing a captain, develop a Code of Conduct and plays and scenario's.
  • Performing: gameplan, evaluation and goal setting.

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