|
Teambuilding is an elementary
part of your work as a coach. Apart from a lot of stuff that
might over complicate things I strongly believe that team atmosphere
improves a lot when everybody can catch a ball and tackle a player. So
by simply improving the basic tackling and ball handling skills,
you can improve the team atmosphere by 75%.
To give you some background
to the process of teambuilding I set up these pages. I would
like to discuss two issues:
- Aspects of teambuilding
- Phases of a team development
cycle
Aspects of Teambuilding
A popular
theory of Carron defines four different areas of interest:
- Team Identity
- Team Structure
- Team Goals
- Team Motivation
I would like to discuss
these four issues separately and I am sure you will recognise
elements of it.
Team Identity
This is
important. Everybody wants to be part of group. People identify
themselves with social groups. Think about:
- Organise trips, training
weekends, etc.
- A unique name for your
team
- A special kit, logo,
etc.
- Remember your players
of the history of the team
- Install some pride in
what the team is doing
Team Structure
Within each
team you can define clear roles. Most of them are of course related
to the traditional positions. First is role clarity, every player
knows what to do in every situation (this is sometimes difficult
to define so give your players a sort of minimum requirements
list). Secondly is the acceptance of the role. Each player should
feel comfortable in the position he is playing. Last is the performance
of the player in the role.
So without interfering or worrying about the others, the team
performance as a whole is lifted if the focus on personal responsibilities
is clear. So:
- Team structure, identify
the different roles
- Try to reach consensus
on the things you are doing
- Think about your role
as the coach in relation with the ideas of the players
Look at the brief description
of the different team roles in a rugbyteam.
Apart from the roles
on the field you can built a structure around the team "off
the field". Pre-match routines, etc.
Team Goals
- Help the team to set
themselves clear and realistic goals
- Make the players understand
that they need to adhere to team standards, each individual player
shares responsibility for the success of the team.
- Give the individual
players and the team as a whole feedback on their progress.
- Accept no rivalry, encourage
co-operation.
Team Motivation
- When you can meet the
individual needs of players, those players will be motivated
to achieve. Do you know why your players play the game?
- Ask for sacrifices for
the team, loyalty towards each others.
- Install a sense of responsibility
in the players.
Make a check-list on
these above items and set up a strategy to work on each separate
topic.
Phases of a team development
cycle
Here is
a popular model: researchers have determined that there are four
processes that can be distinguished. Forming,
that brings players together, Storming, where
players try to establish their place in the team. Norming,
this is the moment you should show some leadership in setting
up standards in behaviour. The fourth is Performing,
your players working together playing the game of rugby! Some
say there is a fifth step, ending the team existence but I like
to see it as a continuing process. On other pages on this topics
I try to give examples of what I did in the past in the perspective
of these four process steps.
Take a look at the process
diagram I made:

Look at the May 2001
feature on the website of Richard Stratton 'Coaching
Youth Sports' for more information on this and other interesting
topics. (tips for athletes, coaches and parents)
More on the different
components on teambuilding are discussed on these pages:
- Motivating a team: I
reviewed my bible on this, a book called "The
Mental Game Plan".
- Forming: on selection criteria and why
you should consider bringing foreign players in your team, by
Colin Jackson.
- Storming: examples of problems I had
coaching R.C. Hilversum.
- Norming: appointing a captain, develop
a Code of Conduct and plays and scenario's.
- Performing: gameplan, evaluation and goal
setting.
|